![]() ![]() ![]() It can be useful during the development and debug of graphical code to check the OpenGL version or which extensions are available. A technique is assigned to a SCNRenderer… Introduction SCNTechnique is an interesting class of the SceneKit library that allows a developer to easily setup a multiple-passes rendering, without having to implement her own framebuffer management code. Many general improvements have been made, and things like sounds, effects… The reason is that backups are generated using the NSFileWrapper class, and its serializedRepresentation method :…Īfter a few silent weeks, some news about my Lantern project! I spent some time polishing the 3.4 Aquarii update, but also had the time to add many features to this project. With the last update of Aquarii, I published online a small utility app, allowing people to extract data from their backups archives. It was an interactive thriller game created by Lexis Numerique, where the player was tracking a serial killer based on the clues he hid in weird pictures…Īt last, an update on this blog! I am currently following a double cursus that takes most of my time, and in my spare time I try to focus as much as possible on my personal projects, leaving me literally no time to update this blog. I recently wanted to replay a game named In Memoriam (also known as Missing: Since January). The project is by no way finished, but I have designed almost all the lantern parts (basis, columns, and some of the tops). As each pixel can only belong to the specific object covering its area of the screen, and receives a unique color from it, jagged and saw-toothed effects can appear at the edges of…ĭuring the winter break and in the last few weeks, I've had a bit of time to continue working on the Lantern. When rendering 3D scenes on a computer screen, aliasing can occur. I wanted to be able to display a MIDI track as an animated score, with moving notes, similar to the… Recently, inspired by my partner starting to practice piano again and showing me this video, I challenged myself to build a small MIDI visualizer. But only two main classes of those are currently used at a large scale. ![]() methods to display a virtual scene onto a screen, with various approaches and refinements. In computer graphics there exist many rendering algorithms, i.e. Most of the games of the series were 360° panoramic point-&-click, but two of them, Uru and Myst V, made the… Their fascinating worlds and convoluted lore has always captured my imagination. I have been a long-time fan of the Myst game series. I have succeeded into loading meshes and textures from the.prp assets files to RAM and then… The goal is to load and visualize assets from the game: images, objects. Last week, I decided to implement a 3D viewer for Uru, a game in the Myst series. The goal was to be able to load and visualize levels from the game in real-time, with a rendering as close to the in-game appearance as possible. Six months ago, I decided to implement an asset viewer for Uru, a game in the Myst series. ![]() I'm glad to say that I've implemented most of them! I think that this project is now mature enough to be usable. Last week, I mentioned some improvements that could be brought to my Uru/Myst V assets viewer. This has been a funny way to experiment and discover various rendering… For a few years now, I've maintained a side project called Here be Dragons, where I attempt to display a given 3D scene in real-time on as many platforms as possible. ![]()
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